I really wanted to love this game. I really did. When i played the demo for the first time a few weeks ago, i thought it was one of the most exciting and fresh gaming experiences i had in a long time. My vote of confidence had been cast and i bought it on launch and did not wait for the inevitable January/February price drop.
This was also the case for the first 2-3 chapters of the game. Free flowing was my middle name. Only a few times did i have to redo my runs and jumps more than 2-3 times. It was frustrating as it was mostly a result of trial and error and not of any fault of my own. But the enjoyment of the game’s core gameplay was still strong enough to carry it. Free running in first person mode is really inspirational. But setting up the game’s core mechanics means nothing after a while if there isn’t a solid game to support it.
Unfortunately this is where Mirror’s Edge fails me. When you are trying to figure out how to get from one place to the next it’s bad enough that you have to try and die a few times to find the right way to do it. But later on, without spoiling anything, there are certain situations where enemies storm in and you have to find a way out while they are chasing you. So you don’t have the time to find the correct escape route and avoiding their gunfire. What happens is that you will do the scene 7-8 times figuring out the way piece by piece until you finally escape. By the time you do this whole process correctly, you just can’t care less whether you free flowed or not. You just want to get it over with.
After this, the game introduces situations where combat is inevitable. While it explicitly tells you in the beginning that you should avoid it and run, it deliberately sets it up so that you can’t. You have to fight either with your fists or with a gun. But why? The most fundamental principle of Mirror’s Edge is that the heroine is a runner. She is not a soldier. If you are looking to play the game without shooting at anyone then you will be frustrated until you find the perfect way to put the enemies, one by one, out of action with kicks and punches.
The Edge reviewer, which i did not want to believe, sums it best for me,
” Is it a Portal-style puzzler or a breathless steeplechase; an Orwellian parable or freeform Olympics? Unable to decide until it’s left the springboard, it tries to be all of them but manages none.”
Fantastic premise, visuals and mechanics. But it’s too many stops and starts to feel like a game.